Overview
A failed assassination of the Amber Pope. An ancient army awaiting
activation. Sixteen adventures in two exciting campaigns to interweave,
run separately, or use as standalone adventures.
An automaton army led by a mad delve could topple cities, nations, and
even the Amber Papacy itself. Elsewhere, an Amber Gleaners waystation
is found burned and deserted. Slaves of the Machine Gods contains two
story arcs in eight parts each. They interweave to create a rich, multithemed
campaign—or can be run separately as two multi-adventure
mini-campaigns. Most of the parts also work well as standalone
adventures, providing a dozen full-sized adventures the GM can insert
into any ongoing campaign.